[ Index | Source | Summary | Member Functions ]
Back to the top of BlinkingMessage
BlinkingMessage(char *textString, Location whereAt);
Construct a BlinkingMessage with the given text string and
a given location.
BlinkingMessage(char *textString, Location whereAt);
Back to the top of BlinkingMessage
BlinkingMessage(Location whereAt);
Construct a BlinkingMessage with a default text string at
a given location.
BlinkingMessage(Location whereAt);
Back to the top of BlinkingMessage
void DisplayIn(Canvas& whichCanvas);
Indicate in which Canvas the BlinkingMessage will appear.
void DisplayIn(Canvas& whichCanvas);
Back to the top of BlinkingMessage
void MoveTo(Location newLocation);
Change the Location at which the text string appears.
void MoveTo(Location newLocation);
Back to the top of BlinkingMessage
void SetText(char *newText);
Change or set the text string of the BlinkingMessage. If the
current BlinkingMessage is visible, the current text string is
erased and the current text string is drawn. If the BlinkingMessage
is not currently visible, then the new text string will appear the
next time the BlinkingMessage's text becomes visible.
void SetText(char *newText);
Back to the top of BlinkingMessage
char *GetText();
Return the current text string.
char *GetText();
Back to the top of BlinkingMessage
void Blink();
This is the principle method of the BlinkingMessage class. This
method causes the text to be erased (if the text string is currently
visible) or drawn (if the text string is currently not visible).
void Blink();
Back to the top of BlinkingMessage
void Redraw();
This method repaints the text string without changing the state
(the visibility) of the text. This method is used in repainting
a Canvas that contains a BlinkingMessage text string.
void Redraw();
Back to the top of BlinkingMessage
~BlinkingMessage();
Reclaim all resources associated with the BlinkingMessage object.
~BlinkingMessage();
Back to the top of BlinkingMessage
Back to the top of BlinkingMessage
Report problems to jkotula@unimax.com