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PrimitiveMessage(char* text);
Construct a PrimitiveMessage object with a given
text string.
PrimitiveMessage(char* text);
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void SetText(char* newText);
Change the text string of the object to a new text string.
void SetText(char* newText);
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char* GetText();
Return the current text string of the PrimitiveMessage
object. A copy of the text string held by the object is
returned (so the return string can be altered or deleted
without changing the text string of the PrimitiveMessage.
char* GetText();
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~PrimitiveMessage();
Reclaim the resources (the text string) that is associated
with the object being deleted.
~PrimitiveMessage();
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