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RectangleFactory(Shape shapeForAll);
Construct the factory specifying the Shape that all
Rectangles produced by the factory are to have.
RectangleFactory(Shape shapeForAll);
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Rectangle3* New(Location location);
Produce a new Rectangle3 object with the Shape common
to all Rectangle3 objects produced by this RectangleFactory and
a specified Location. The pointer to the new Rectangle3 object
is returned.
Rectangle3* New(Location location);
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~RectangleFactory();
Destruct the factory.
~RectangleFactory();
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