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TextFrame(char *name, int x, int y, int w, int h);
Construct a TextFrame object specifying the TextFrame's name,
its location - the x and y coordinates, and its shape -
its width and height.
TextFrame(char *name, int x, int y, int w, int h);
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TextFrame(char* name, int x, int y);
Construct a TextFrame object specifying the TextFrame's name, and its
location - the x and y coordinates. Default values are used for the
Frame's height and width.
TextFrame(char* name, int x, int y);
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TextFrame(char* name);
Construct a TextFrame object specifying the TextFrame's name. The
TextFrame's
location (x and y coordinates) and its shape (width and height) are
given default values.
TextFrame(char* name);
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TextFrame();
Construct a TextFrame object with default values used for its
name, location, and shape.
TextFrame();
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~TextFrame();
Dispose of all resource associated with this object and its window.
~TextFrame();
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void MoveTo( int newx, int newy);
Change the location of a window on the user's display. The (x,y)
coordinates of the upper left-hand corner of the TextFrame's new position
relative to the upper left-hand corner of the user's display are given.
void MoveTo( int newx, int newy); // change position
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void Resize( int newWidth, int newHeight);
//////// Change the shape of a window. Both the new width and the new height of the window must be given.
void Resize( int newWidth, int newHeight); // change shape
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void Resize( float factor);
Change the dimensions of the TextFrame's visible window by multiplying
each dimension by a given amount.
void Resize( float factor); //
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int IsNamed(char* name);
Indicate if the Frame has a name equal to that of the string given as
the parameter.
int IsNamed(char* name); // is this your name?
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TextFrame& operator<<(char *s);
Add to the output stream a string of characters. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(char *s);
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TextFrame& operator<<(int i);
Add to the output stream a string of characters that represents
the value of an integer. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(int i);
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TextFrame& operator<<(long l);
Add to the output stream a string of characters that represents
the value of a long integer. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(long l);
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TextFrame& operator<<(float f);
Add to the output stream a string of characters that represents
the value of a floating point number. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(float f);
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TextFrame& operator<<(double d);
Add to the output stream a string of characters that represents
the value of a double precision floating point number. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(double d);
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TextFrame& operator<<(char c);
Add to the output stream a singe character. The operation
returns a reference to the modified TextFrame so that
stream output operations can be performed in sequence.
TextFrame& operator<<(char c);
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